I’m sure a lot of you know about the game of go. Now inserting a decent simulator in a game is doable yet it will only be a challenge for beginners due to the mathematical difficulty of this game (way worse that chess).
But here what I was thinking on using it in Learn by Novels. Let’s assume that your character ends up in a game of go for some reason (easy enough to find a reason in our context). What can you learn language wise with the game of go? Suppose a tutorial of the game:
- Numbers to a certain extent.
- How to explain, how to understand someone who tutors you.
- Condition and consequences.
- The game of go itself.
- A certain understanding of the tradition of go and its terms (which can be used in japanese idioms)
There’s a lot more that we can find if we look into it. Designing it can to be fun and efficient can be a lot of work though.
Such features are being considered for Learn by Novels but how much of a priority it should be is still up for debate.
Your thoughts?